App Development Cost Calculator
Estimate what a mobile app costs to build, from feature scope, platforms and team rates.
Estimated range
$17,000 – $27,500
34–55 working days
- Feature days
- 23
- Platform factor
- 1.2×
- Day rate
- $500
Features
This is a range, not a quote. Payments, real-time and offline sync dominate the number — ten static screens are cheap by comparison.
Choose your platforms, pick the features you actually need, set a blended day rate, and see a range with the assumptions shown rather than a single confident-looking number.
Estimates are ranges. Anyone quoting a precise figure before scope is settled is guessing with more conviction.
What actually drives the number
Not screen count. Cost concentrates in a few places: anything touching payments, anything real-time, anything syncing offline, and anything requiring a backend of its own. Ten static screens are cheap; one screen with live collaboration is not. This is why two apps with identical screen counts can differ by an order of magnitude in price.
Why the estimate is a range
The spread between the low and high figure is not padding — it reflects genuine unknowns: how clean the API you integrate with is, how many review cycles the design takes, whether the store rejects the first submission. A single-number quote before scope is settled hides that uncertainty rather than removing it.
The cheapest change is the one before you build
Reworking a design costs hours; reworking shipped code costs weeks. Validating the flow as clickable screens before development starts is consistently the highest-leverage spend in the whole budget — which is precisely what floow.design exists to make fast.
How to use the app development cost calculator
- Pick your platform strategy — cross-platform is roughly 1.2× a single platform, two native apps closer to 1.75×.
- Select only the features you need for a first release, not the eventual roadmap.
- Set a blended day rate that matches who will actually build it.
- Read the range, not the midpoint, and treat the spread as real uncertainty rather than padding.
- Export the breakdown so the assumptions travel with the number when you share it.
Use it with
- App Name Generator — Describe your app and get name candidates that are short, sayable and plausibly available.
- User Persona Generator — Turn a description of your audience into structured personas with goals and frustrations.
- App Store Screenshot Sizes — Required screenshot dimensions for the App Store and Google Play, with counts and limits.
Frequently asked questions
- How much does it cost to build a mobile app?
- A simple app with accounts, onboarding and a content feed typically lands in the tens of thousands; anything with payments, real-time features or offline sync moves substantially higher. Cost tracks feature complexity, not screen count.
- Is it cheaper to build cross-platform or two native apps?
- Cross-platform, generally — roughly 1.2× the cost of a single platform versus about 1.75× for two native codebases. Native still wins where you need deep platform integration or the highest possible performance.
- What makes app development expensive?
- Payments and subscriptions, real-time features, offline sync with conflict resolution, and needing a custom backend. Static screens are comparatively cheap — a ten-screen app can cost less than a one-screen collaborative editor.
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